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AI Search Methods Quiz 1: 19 July 2026 (May 2026 term)

Question 1

+1 markWritten answer

STATE SPACE SEARCH
A gameboard is made of hexagonal tiles, allowing 6 directions of movement from each tile:
north, south, north-east, north-west, south-east, and south-west.
A knight can move in two equivalent ways: take two steps in a chosen direction, turn 60 degrees left or right, and take one final step; or equivalently take one step in a chosen direction, turn 60 degrees left or right, and take two final steps.
This rule generates 12 move choices as illustrated below.

A move is valid if its starting and landing tiles exist, even if the intervening tiles are missing.
Problem Statement:
Figure shows a gameboard with 12 positions (tiles A to L). MoveGen takes a position and returns a list of valid move choices in alphabetical order, e.g., MoveGen(A) = [E,L].

Each position is a regular hexagon with unit sides, where opposite vertices are 2 units apart and opposite sides are sqrt(3) units apart.
Take the distance between two positions as the Euclidean Distance between the center points of corresponding hexagons. For example, d(A,A) = 0, d(A,B) = 3, d(A,F) = sqrt(3).
Based on the above data, answer the given subquestions.

Design a state representation for the gameboard, enter its description in the textbox as succinct as possible. Answers Case Sensitive : No

Question 2

+1 markNumerical answer

STATE SPACE SEARCH
A gameboard is made of hexagonal tiles, allowing 6 directions of movement from each tile:
north, south, north-east, north-west, south-east, and south-west.
A knight can move in two equivalent ways: take two steps in a chosen direction, turn 60 degrees left or right, and take one final step; or equivalently take one step in a chosen direction, turn 60 degrees left or right, and take two final steps.
This rule generates 12 move choices as illustrated below.

A move is valid if its starting and landing tiles exist, even if the intervening tiles are missing.
Problem Statement:
Figure shows a gameboard with 12 positions (tiles A to L). MoveGen takes a position and returns a list of valid move choices in alphabetical order, e.g., MoveGen(A) = [E,L].

Each position is a regular hexagon with unit sides, where opposite vertices are 2 units apart and opposite sides are sqrt(3) units apart.
Take the distance between two positions as the Euclidean Distance between the center points of corresponding hexagons. For example, d(A,A) = 0, d(A,B) = 3, d(A,F) = sqrt(3).
Based on the above data, answer the given subquestions.

The number of unique states in the gameboard state space is __________ .
Enter an integer. NO SPACES, TABS, DOTS, BRACKETS, PARENTHESIS OR UNWANTED CHARACTERS. Answer Format: 42

Question 3

+1 markWritten answer

STATE SPACE SEARCH
A gameboard is made of hexagonal tiles, allowing 6 directions of movement from each tile:
north, south, north-east, north-west, south-east, and south-west.
A knight can move in two equivalent ways: take two steps in a chosen direction, turn 60 degrees left or right, and take one final step; or equivalently take one step in a chosen direction, turn 60 degrees left or right, and take two final steps.
This rule generates 12 move choices as illustrated below.

A move is valid if its starting and landing tiles exist, even if the intervening tiles are missing.
Problem Statement:
Figure shows a gameboard with 12 positions (tiles A to L). MoveGen takes a position and returns a list of valid move choices in alphabetical order, e.g., MoveGen(A) = [E,L].

Each position is a regular hexagon with unit sides, where opposite vertices are 2 units apart and opposite sides are sqrt(3) units apart.
Take the distance between two positions as the Euclidean Distance between the center points of corresponding hexagons. For example, d(A,A) = 0, d(A,B) = 3, d(A,F) = sqrt(3).
Based on the above data, answer the given subquestions.

MoveGen(G) is __________ . Enter a comma separated list of positions. NO SPACES, TABS, BRACKETS, PARENTHESIS OR UNWANTED CHARACTERS. Answer Format: A,B,C,D Answers Case Sensitive : No

22 more questions in this paper

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More on the AI Search Methods Quiz 1 19 Jul 2026 paper

The IIT Madras BS AI: Search Methods for Problem Solving (AI Search Methods) Quiz 1 paper sat on 19 Jul 2026, in the May 2026 term: 25 questions for 25 marks in 120 minutes. The first 3 questions are below. Sign in with Google — it is free — to see the whole paper with its answers and explanations, in learning mode or as a timed mock test.

FeatureAI Search Methods Quiz 1 19 Jul 2026 at a glance
TermMay 2026 term
SubjectAI: Search Methods for Problem Solving
Course codeBSCS3003
Questions25
Marks25
Duration120 min
Written11
Numerical2
MSQ6
MCQ6
Official paperAi: Search Methods For Problem Solving 16 Jul 26
Negative markingNo negative marking.
Updated

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